| This class will explore the implications of crossing sensory, representational and communication channels in multimedia works. The class introduces basic concepts and techniques of multimedia production, looking specifically at how meaning and usage are reshaped in interactive multimedia. How do video and sound, interactivity and networks affect the way an image is experienced, a story is told, information is accessed? How do digital and telecommunications media re-cast our concept and experience of space, our relationship to others? |
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| September 3. Introduction, Viewing and Discussion. | Assignment for September 10: "Life During Wartime" Journal Part 1. Select 1 image per day (7 images) and make 1 journal entry per day (7 entries) for the week of September 4-10. Bring images and writing to class on September 10. |
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Assignment for Sept. 17: Set up website using the materials from your "Life During Wartime" Journal. Refer to these links to get help on setting up your site: |
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DUE FOR TODAY: "Life During Wartime" Site Part 1 http://www.nyc.indymedia.org/ DUE Sept 24: Assignment #1: "Life During Wartime" Site Part 2: Interactive Narrative Reading for September 24: Chapters 2 & 3 of Understanding Comics |
| September 24: Interactive Map |
DUE FOR TODAY: Assignment #1:"Life During Wartime" Interactive Narrative Due Oct 1: Begin Assignment #2: Interactive Map: Interface Design I and narrative architecture: Create an "Interactive Map" that is also a Story. For October 1, create the map interface using complex rollovers that imply two different time layers. Design this interface keeping in mind that each time layer will become a narrative in the second part of the exercise. Your rollovers are icons that are beginning to suggest the directions of these two stories, and the relationship between them. See example by clicking here. Follow instructions for Interactive Map Rollover Techniques http://www.wfp.org/country_brief/hunger_map/map/hungermap_popup/map_popup.html
Reading for Oct. 1: Chapter 4: "Time Frames" in Understanding Comics |
| October 1: Interface and Architecture | Continue work on Interactive Map, Part 2: Surface Depth
(see I-Map) DUE Oct 8: Assignment #2: Interactive Map Reading: Chapter 4, "Time Frames," of Understanding Comics. |
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October 8: Virtual Bodies and Online Community: One-week concept-generation |
DUE TODAY: Assignment #2: Interactive Map DUE Assignment #3: Creation of one-week online community, NOMADelphia. Create online community through daily interaction. Be prepared to hand in your own archived text from this week's online discussion, and also to show media elements you have gathered during this week. Reading: http://www.um.u-tokyo.ac.jp/dm2k-umdb/publish_db/books/va/english/contents.html and http://www.picture-projects.com/ Specifically look at the "akaKurdistan" and "360º" sites of Picture Projects. |
| October 15: Virtual Bodies and Online Community: Creating a site. Flash Introduction |
DUE TODAY : Nomadelphia Discussion. Begin to create your Nomadelphia site, working simply in Flash. Think about your character and think about how place is created by interaction between participants. Design your site as a representation of that interaction, with your character embodying not just a personality, but an activity.
Read Computers as Theater by Brenda Laurel to help you think about your design process. |
| October 22: Network Interaction | DUE TODAY: Simple Graphic Representation of Self and Site on paper: Flash Site: Individual and community: designing for online interaction. Dreamweaver skills: Frames, hotspots and rollovers DUE Nov 5: Nomadelphia animation |
| October 29: Virtual Urban Development: Nomadelphia | Working on Nomadelphia: Interface and Interaction. DUE TODAY: REVISED-- Stage 1 ONLY required for next week. Do successive stages according to your progress. Stage 1: Animation Only and Front Page Layout Stage 2: Animation, Front Page Layout and Rollover actions Stage 3: functional buttons navigating Timeline, with changing content Dreamweaver skills: Frames, hotspots and rollovers Flash skills and Nested Movie Clips Due for November 5: Final Nomadelphia Site. Read/Browse the following sites: http://www.guggenheim.org Read for next week: Read for November 5: Chapters 5 & 6 in Understanding Comics |
| November 5: |
DUE TODAY: Assignment #3: NOMADELPHIA Due for November 12: Interactive Narrative Flash exercise, using sound and/or quicktime, with navigation; reading in Understanding Comics Chapter 6: Show and Tell |
| November 12: Project #3 |
DUE TODAY: Flash Interface exercise Due for November 19: Final Project Concept Information Architecture/Site Diagrams and Examples http://www.aifia.org/
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| November 19: FINAL PROJECT I: presentation of Final Project concepts | DUE TODAY: FINAL PROJECT CONCEPT FLASH: SOUND CONTROL, SWF WITHIN SWF |
| November 24: (schedule shift for Thanksgiving) | Due for December 3: Final Project Prototype |
| December 3: Presentation of Final Project Prototypes | Due for December 10: Final Project |
| December 10: Final Projects Due | Final Project |
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| Books: Understanding Comics, by Scott McCloud, Kitchen Sink Press; and Macromedia DirectorMX and Lingo Authorized, by Phil Gross et al. $34.99 ...or DirectorMX and Lingo Bible, John Nyquist and Robert Martin. $34.99 ...or DirectorMX Studio, with 3D, Xtras, Flash and Sound, by Christopher Robbins et al. $41.99 ...or a comparable text. | |
| Director Techniques | 1. Click here for a list of Director/Flash techniques from class. See <http://isc.temple.edu/sdrury/fma245> for Director Basics, detailing the Director interface, windows, and animation techniques. 2. Use sprites as buttons to trigger sounds, with these Lingo scripts. Capture sound tracks from CDs using Simpletext, and edit them into shorter sound samples in SoundEdit Pro. You can also use sound samples provided instead of working in SoundEdit. Optional scripting exercise: add a rollover ink effect to your sprites. 3.Add another frame or loop to your Director Animation. Implement navigation so that yo ur animation has two possible states: see demo. Use scripts in the Frame Channel and in the Script Window to make your animation interactive. 4. Lingo Lesson 3: rollovers and cursor changes 5. Lingo Lesson 4: Sliders; and/or Poetry Machine |